Financial is powerful early game (5% discount on everything), Driver in the mid-game (where those extra couple points will make the difference between Level 1 and Level 3 Race Trim), Engineer in the late game (where you're churning out Legendaries on the regular and your bottleneck is part development time). There are going to be times when the law of diminishing returns kicks in, and you're better off spending that money elsewhere.as well as times where a less expensive choice has a better rating for the trait you're trying to get the most out of.Īlso: Choose your background carefully. Once you've got competitive parts and a decent cash flow, then you can start worrying about having a chassis built for in-race performance (tire heating, tire wear, fuel efficiency).Īlso when designing a chassis: The most expensive part is not always best. You can get by with a crappy chassis with a decent "Improvability" stat for your first few seasons, it adds to each part's "potential".8pts per star can get you caught up that much faster. When designing a chassis.early in your career it's a want, not a need. Your first season, you have a choice: Suck it up and build the Level 2 factory right away (which will get you additional part development staff, and will allow you to improve parts twice as fast as teams that don't), or dump that money into car development and aim to have the factory ready for Season 3. They don't need high stats, but if you can snap up one with a decent performance stat and one with a decent reliability stat for cheap, that'll help you with part improvement. Vasily also tends to generate with "Trade your Average slot for a Good slot" as a trait.giving you more options for getting the most out of a part early in your team's development.Īdequate engineers. Because those terrible stats drag down his average he's cheap, but those excellent ones will help you tremendously for getting caught up. There have been times where I've picked him up with a 1, a 2, and the other four in the 16-20 range. Early in your team's development, the car's performance stats are the only thing that matters to how you do on a race weekend a mediocre driver with a killer car will be a lot faster than a killer driver in a mediocre car.ĭesigner: If he generates with decent stats (if he does, 4 will be good to fantastic, 2 will be in the 1-3 range), pick up Vasily Sokolov. Getting your car up to snuff / parts development: I tends to spread the love.a 'good' of each part each season so that I'm not falling further behind, then if I can afford more iterations focus on whatever is lagging. Driver marketability is relatively fixed Team marketability goes up for exceeding expectations / controversial interview answers, and down for underperforming / no-drama interview answers.
Don't be ashamed of pay drivers, merely adequate drivers with high marketability, or the rare unicorn that is both. Your priorities should be:Ĭash flow: Marketability = sponsors, sponsors = money, money = the resources to build a competitive team. I just did a "Things I had to learn the hard way" list for someone else last night that'll be a good laugh, and hopefully useful to you as well: Bankrupted 2 different "create-a-team" playthroughs.
Sounds like you're spending too much money on staff / chassis, and not enough on parts development.